I am a user experience researcher with 10+ years of experience designing experiments, analyzing data, and applying insights in both industry and academic settings. As a mixed-methods researcher, I am passionate about triangulating qualitative data with quantitative data to understand user behavior and drive product decisions. I collaborate closely with cross-functional teams to design and execute research, build statistical models, and translate insights into impactful user experiences.
I am currently a Quantitative User Experience Researcher at Google. Previously, I worked as a researcher and research consultant at Disney Research and Facebook. I received my PhD degree from the Human-Computer Interaction Institute at Carnegie Mellon University. Advised by Jason Hong and Robert Kraut, I studied how social interactions influence one's subjective well-being by building statistical models, e.g., hierarchical linear models, on behavioral and self-reported data collected on smartphones.
Selected Projects
The Effect of Social Interactions on Well-Being during COVID-19
An ongoing project examining how social interaction affects well-being during the pandemic.
What Are Meaningful Social Interactions in Today’s Media Landscape?
Introducing a more holistic framework for thinking about social interactions in this technology-centric age. Published in Social Media + Society (2020).
Coding Tactile Symbols for Phonetic Communication
This project explores the possibility of hearing with the skin. Published in the ACM CHI Conference on Human Factors in Computing Systems (2018).
Intermanual Apparent Tactile Motion
A work exploring the usage of haptic (touch) illusions in enriching media content. Published in World Haptics Conference (2015) and IEEE Transactions on Haptics (2017).